50 MMOs in 50 Days #25: Guild Wars 2

Last played: 2014
Experience: You need to ask?

I align so well with Guild Wars 2 because ArenaNet’s philosophy toward the game and my personal philosophy on life and work line up almost perfectly.

The overriding thing we heard during development was that GW2 wouldn’t just do MMOs the way they’ve always been done. ArenaNet would look at what people didn’t like in MMOs and try to change them, regardless of how stubbornly entrenched some people might be in their worldviews.

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50 MMOs in 50 Days #24: Guild Wars

Last played: 2013
Experience: Very Extensive

The very first time I heard about the concept of MMOs, I thought they sounded great – except for that whole “monthly fee” thing. So I have to pay for the game and then have to pay to keep playing it? WTF?

So I missed most of the first-generation, pre-WoW MMOs, except City of Heroes, which I still got at least partially free. When I heard about Guild Wars not having a sub, I was intrigued. When I landed an interview and demo with the devs for Scrye, I decided it was something I’d have to check out, so I bought it when it came out in April 2005.

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50 MMOs in 50 Days #23: Gods & Heroes: Rome Rising

Last played: 2011
Experience: Minimal

I don’t think anyone’s ever actually asked me what the worst MMO I ever played was. If they did, I might answer Gods & Heroes. Or maybe I’m so very down on it because of my rather unique perspective on its development.

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50 MMOs in 50 Days #22: Global Agenda

Last played: 2011
Experience: Minimal

If a typical MMO has open-world PvE and instanced PvP, I’ll usually spend about 95% of my time doing the PvE and just dabble in the PvP. Global Agenda was just about the opposite for me.

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50 MMOs in 50 Days #21: Glitch

Last played: 2011
Experience: Very Minimal

Along with Earth Eternal, Glitch is my other “barely played this enough to offer real commentary on it” game, but I’ll give it a shot anyway. Most of my impressions of it come through one of my freelancers at Beckett, who adored the game and wrote about it a couple times in the magazine. Unlike Earth Eternal, though, Glitch was anything but traditional – but it might have been a little too far left of center.

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50 MMOs in 50 Days #20: Free Realms

Last played: 2012
Experience: Extensive

I’ve played a lot of games as part of my job. But Free Realms is probably the only one I played to try to get a job.

In the summer of 2009, I interviewed with SOE for a position that would have had me operating out of their Denver office and handling PR mostly for their online card-gaming properties and a few other things. I don’t remember if Free Realms fit into that (it did have a virtual card game), but it had just come out and I thought it wouldn’t hurt to learn a bit more about the company’s new big thing. I went in expecting a kiddie game and what I got was an MMO experience way ahead of its time.

(That’s not an exaggeration, it’s just me still angling for that PR job! See, I write terrific copy!)

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50 MMOs in 50 Days #19: Firefall

Last played: 2014
Experience: Very Minimal

Firefall is a game I want to both love and hate, and I can’t do either.

I love the concept of an open-world shooter with lots to do, and who wouldn’t? I got an hour-long private conversation with now-president of Red 5 Studios, James Macauley, at PAX Prime 2012, and he showed me an eye-popping set of features, from adventuring to PvP to crafting, and these weren’t just “drawing board” ideas or hype – they were actually in the beta version of the game. It all sounded so good.

My hands-on interaction with the game has been less rosy. But this is one case where I don’t know that my experience is really indicative of anything.

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