Category Archives: MMOs

We Are All Individuals

Is it time to boot stories from MMOs? I don’t mean that I want my MMO experience to be a completely meaningless affair that’s just about gathering loot from anonymous enemies and watching numbers go up – well, any more … Continue reading

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A Question Request

I’m going to be starting up something different soon, a kind of Q&A column where people ask me MMO questions and I try to provide answers. Not trivia or game advice, but more like industry questions. Think of it as … Continue reading

Posted in MMOs, Video Games, Writing | 6 Comments

My Most-Played Games of 2013

No heavy commentary here, no “here’s what I think and why you should think it” opinions — well, OK, maybe a little bit of that. But mostly, here’s just what I played in 2013 and my mostly light opinions on … Continue reading

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What Do MMO Gamers Want?

Hoo boy, that’s a loaded question, isn’t it? The answer won’t deal with rules systems (tab-targeting vs. action combat, PvP vs. PvE, pay-to-play vs. free-to-play, themepark vs. sandbox – sort of) but with the deeper needs of MMO players, and, … Continue reading

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Fitting Square Pegs Into Round MMOs

A frequent point of debate on TWIMMO is my opinions regarding certain kinds of games. I’ve played mostly themepark, PvE-focused games not because I think they’re necessarily the best kind of MMOs out there but because they’re generally the most … Continue reading

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About That Hot Upcoming MMO I Had A Chance To Play Recently…

It’s OK. Solid, if not spectacular, and fans of the single-player series will probably flock to it, while those who aren’t will ridicule them for being “fanbois” and “fangrrls.” Of course, I’m cleverly referring to two different games.

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Guild Wars 2′s Economic Policy

We’ve all gotten a bunch of Guild Wars 2 loot over the last couple weeks. And more is on the way. Hooray! This is a good thing! More stuff! Well… probably.

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Words Are Wind

When I was living in Stevens Point, Wisconsin, I’d sometimes hang out with the gaming group at the nearby college. (That’s physical, board/card/RP gaming group, not vidya games.) Between comp copies of games I got from publishers and some of … Continue reading

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How Much Do MMOs Drop Off After Launch?

The short answer is: “Usually a lot.” The follow-up question is, “Yeah, but how much exactly?” The semi-short answer to that is, “Unless developers start talking more about their active user numbers, we’ll never know. But we can form some … Continue reading

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WildStar’s WildStyle — The Right Approach?

I’m still trying to figure out exactly what I think about WildStar. On the one hand, there’s this video: Seems like it’s a pretty colorful, action-packed, fun-for-all, not-taking-itself-too-seriously undertaking. Lots of goofy characters (and voiceovers), casual, blow-stuff-up-a-lot gameplay. That’s pretty … Continue reading

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