Monthly Archives: January 2012

A Month of SWTOR

My original assessment of Star Wars: The Old Republic — that it was a gussied-up version of the typical “kill 10 rats” style of MMO — still hasn’t changed much after a month’s gameplay. (I started playing on 12/29.) Now, … Continue reading

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LOTRO, The Turbine Store, and Sporks

Perception is reality. In the wake of Armour-gate, a Turbine representative posted a long message on the forums regarding the company’s stance on what is and isn’t (and will or won’t be) offered in the Turbine Store. Judging by the … Continue reading

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Dead Ringers

My LOTRO kinship is breaking up. After four years in Guardians of Gondor, it looks like we’ll be merging with another kinship over the next couple of weeks. Our raiding has been lackluster as of late, and we can’t even … Continue reading

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Soul-Building Made Easy

One of the new features coming in Rift 1.7 is the introduction of preset souls, letting players “jump right in” without having to evaluate all the ins and outs of the soul system when creating their builds. Honestly, I’m a … Continue reading

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My Interview

Read part one here. Read part two here. Thanks to Ariel for the opportunity!

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The Gaming Life #18: Kingdoms of Amalur Reckoning (demo)

Wherein I get a nose ring, a really bad haircut, and a tattoo on my forehead. Oh, and I’m the chosen one or something.

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License to Ilum

So PvP in The Old Republic is borked. Really, what did you expect? This isn’t a “ST00PID BIOWEAR!!1” observation. It’s not even a case of “Well, open PvP in dual-faction games is always unbalanced,” which tends to be true and … Continue reading

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