Last played: 2011
Experience: Very Minimal
Bigpoint Interactive has a less-than-stellar reputation among gamers. They’re the only game F2P game company to whom I’ve ever asked the question, “Are you pay-to-win?” and received an answer other than an unequivocal “no.” (This was during a conversation about their vaporware Game of Thrones MMO at GDC 2012.)
Despite this, I was a big enough fan of the re-imagined Battlestar Galactica TV series that I decided to give the game a try. And you know what? I kinda liked it.
I chose to play a cylon, since the human side was severely overpopulated. The game took place between seasons one and two of the show, when the human-cylon war was at its peak, and players fought over various regions of space in a giant interconnected map. Nearer to your home base, you’d mostly just have to deal with NPC ships, but the farther out you got – the closer to the front – you’d run into other players, both friendly and not-so-friendly.
The combat itself wasn’t bad, standard space flight-sim stuff, though I do recall being pleasantly impressed with the graphics. BSGO is browser-based, as are all of Bigpoint’s games, back when “browser-based” was generally considered a synonym for “piece of crap.” Technically, the game performed quite well. If BSGO accomplished nothing else, it helped remove my reluctance to try such games.
I don’t recall that I advanced past my initial tiny cylon raider ship, but there were a variety of other, larger, ships available for purchase as well as all sorts of modifications that you could make to your ship. The cost to do so? Well, let’s just say you were steered toward the cash shop pretty quickly.
After a little time spent in my tiny raider on the fringes of battle, I went for it and jumped into one of the busier sectors. I actually felt somewhat worthwhile, darting and weaving as best I could to get my shots in on ships bigger than me. I even recall contributing to a kill on a massive human ship and flying right through the explosion – oh yeah, the explosions were pretty, too – right after getting the kill.
I wasn’t always so lucky. Getting farmed repeatedly by someone with a bigger ship is never fun, especially when you wonder if he “earned” that ship or just bought it with cash. And there was no attempt at any kind of scaling in PvP, which honestly makes sense in this kind of game; a cylon raider shouldn’t be on the same footing as a battlestar.
Eventually, the climb to improve without spending got to me, and I abandoned the game. I actually thought it had shut down, but nope, it’s still out there. If you don’t mind struggling for a long time against superior foes, I’d give it a semi-recommendation.