Last played: 2014
It causes me physical pain to play Marvel Heroes. No, not in the “this game is so bad it hurts” way… I actually rather like it.
It’s just how I am with ARPGs. There’s… so… much… clicking! Click on all the mobs. Click on the floor to cast your spell. Click on all the loot (and there’s a lot of it). Click. Click. Click. Click. Click. Click. Click. Click. Click. Click.
After a couple hours of Marvel Heroes, my hand was so sore, I had a hard time mousing for two days. I haven’t been back since, apart from a brief media tour I got a few months ago, and don’t know that I ever will. Maybe after I’m bitten by a radioactive spider and gain superhuman clicking powers…
That said, if you like ARPGs and, well, Marvel heroes, it’s a fine game. And while its launch wasn’t “original Final Fantasy XIV” bad, it was still a little rocky. Like Square Enix and FFXIV, Gazillion’s done a commendable job of rehabilitating the game, regularly adding new content and new heroes, all of which is meant to be accessible to a wide range of players and enable numerous different play styles.
Admittedly, from what I’ve seen, most of that variety does still come in the “kill everything and then some” kind of gameplay that’s not uncommon in most hack-and-slash titles, but seems especially prevalent in ARPGs. That could be another reason I’ve never really gotten into them; I’m more of an exploratory type than a “make my numbers as big as they can possibly be” type. Obviously, that hasn’t stopped plenty of ARPGs from being big successes, and I’m not totally averse to a little mindless grind here and there, but it’s just not what I’m looking for in large doses, carpal tunnel or no carpal tunnel.
One thing I was pleasantly surprised by was how much of an MMO it was. I was expecting your typical instanced APRG world, where you find, at most, you and your friends in each area. Marvel Heroes has instanced areas, true, but also plenty of “open-world” content, random bosses, and so on, adding a nice element of randomness that helps keep things fresh. Granted, I only played it around when it launched, so I don’t know how occupied those areas still are…
I think Marvel Heroes straddles a pretty good line between presenting a fun and strategic ARPG while not being overwhelmingly complex. In other words, it’s an ARPG meant to appeal to the masses, especially those who aren’t hardcore gamers. Heck, it even says on the website that it has “very simple intuitive controls.” It maybe not be as robust, and certainly isn’t as adult-themed as Diablo or Path of Exile, but it doesn’t have to be. If you’re looking for a “casual ARPG,” it’s as good a place as any to start.