50 MMOs in 50 Days #47: Vindictus

Last played: 2010
Experience: Very Minimal

Like yesterday’s entry, Vindictus also features action combat, and did so back when such a thing was much less common. As an added bonus, when you hit monsters hard enough, they’d fly back and smash into a wall, cartoon-style. That was all I needed to check it out.

There was the hint of a role-playing game to accompany the fast-paced combat, told in an old-school JRPG style, which I found quaint and charming. I ran an instance or two by myself, just to get used to things, and thought it lived up to the billing and could at least be a fun hack-and-slash for me to try out occasionally. Then I joined a group for my second run.

That went less well.

It wasn’t an issue with the players, about whom I don’t recall much. Rather, it was the game’s performance, or lack thereof, that made it impossible to play. What I would learn after a little digging was that an instance was hosted by one player and that its performance depended on that person’s ping or machine or something-or-other. That’s why my solo runs worked fine, but as soon as I jumped into content with other players, it all went to hell.

VindictusI didn’t care about the reasons; all I knew was that the game was utterly unplayable in this state, and I don’t mean that in an “elitist PC gamer only getting 15 frames per second, wahhh” way. I’ve dealt with issues like that. I mean, it was literally impossible to play, with severe input lag that was closer to 15 seconds per frame. It was that awful.

That’s my lasting memory of Vindictus and the reason I’ve never gone back. I don’t know, maybe Nexon’s addressed that problem, but it was simpler just to move on. If it was a fixable issue, it just makes me scratch my head at why it was allowed to ship in that state. I understand that there are going to be bugs and balance and performance issues with a new MMO, but when you have a core issue like this that makes gameplay impossible for a number of your players, do you really still launch with the “we’ll fix it in a patch” mentality? Maybe they did fix it in a patch, but I, and probably a lot of others who experienced the same thing, wouldn’t know because we already left and never looked back. It had its moment to grab me and failed.

I don’t know, maybe in the financial analysis of such things, it’s determined that losing 10% or so of your players right off to this sort of thing is better than incurring another month’s worth of development costs before launching. Of course, if Vindictus was launching now, it would have an early access program and an issue like this would be excused – for a time.

Advertisements
This entry was posted in 50 in 50, MMOs, Video Games and tagged , , . Bookmark the permalink.

4 Responses to 50 MMOs in 50 Days #47: Vindictus

  1. Vindictus sort of has the opposite problem from TERA. It focused on its combat (which is great) to the exclusion of all else to the point where it felt more like a combat simulator than a game. I mean, I guess there’s something resembling a story, but most of the game seemed to consist of smashing things along narrow, linear, visually bland dungeons. TERA was too much fluff, but Vindictus could use a little more fluff.

  2. It’s been quite awhile since I played Vindictus, but my experience was quite similar. Combat was visceral and fun. Graphics were fantastic. Story was just enough to whet my whistle without a giant wall of text or monotonous cut-scenes. Performance-wise had the same issues. Ran like a bat out of hell solo; slideshow in a group. Then, like Jason, I discovered the leader of the party hosted the map. I also learned that the game didn’t have a region lock. So yeah, no surprise joining an instance hosted from Taiwan, Bangladesh or Timbuktu resulted in horribad ping. Fortunately, forming my own party (or joining someone I knew was also in North America) resolved most (if not all) of my problems.

    If you’re looking for an MMO-lite, with action combat very much akin to the Devil May Cry “Spectacle Fighter” genre, give it a whirl.

    • jasonwinter says:

      Hm, maybe they should just consider having regional servers? Or at least some kind of ability to sort by region when looking for a group?

  3. zax19taken says:

    I actually really like this game but like you mentioned, the groups are hosted peer to peer as to save them the money for servers. A similar situation is with Skype, it’s free so no server support. I still love that the game is completely focused on instanced dungeon runs, it’s a shame that it’s full of botters and gold spammers… maybe if it was buy to play?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s